Hint: 
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.

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AI: 
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* Sisters of Battle upon creating their Shrine to the Emperor no longer crashes to desktop.
* Tormentor Assault Titan fatal AI error was fixed.
* Tau Devilfish Troop Carrier fatal AI error was fixed.

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Global: 
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You DO NOT need Tyranids to run this version. But to get back Tyranids, all you need to do is navigate to your UltimateApocalypse.module file and uncomment out:

//RequiredMod.5 = UltimateApocalypse_Tyranids
//RequiredMod.6 = Tyranids

to

RequiredMod.5 = UltimateApocalypse_Tyranids
RequiredMod.6 = Tyranids

Save, and make sure you have the Tyranid mod installed. Download the Tyranid mod here: 


TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
	* Titan void shield fx was changed up, more see-through, and has a more proper 3D-ish fx applied.
	* The RUN!!! ability is now a lot motre functional, improved, and fixes a critical bug in the mod.
	* RUN!!!! ability is now located right next to the jump ability, not the abilities section.
	* Frag Grenades were nerfed.
	* All turret addons now require lots of power, as they can take down vehicles and infantry with ease at early game stages.
	* All turret probe addons give out a slightly lesser sight radius than it was before. More expensive at the slightest.

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Chaos Marines: 
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* The Chaos Lord's melee damage decreased.
* Chaos Space Marines cost 60 requisition to reinforce now.
* Shrine of Khorne turret is now restricted until tier 3.

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
	* Chaos Sorceror limit decreased from 2 to 1.

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Dark Eldar: 
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* Mandrakes were nerfed, weapon damage and health decreased. Can no longer attack while infiltrated.
Await 1.73.6 - Soul Tempest superweapon FX is now see through.
* Shadow Super Heavy main weapon damages were changed up and nerfed.
* Soul Cataclysm sucks the life out of all infantry at a really fast rate. 
* Soul Cataclysm damage versus infantry tripled!

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
	* Kabal Citadel base shield was removed due to MAJOR game breaking problems.
	* Kabal Citadel's Invulnerability Field ability recharge time decreased and can now regenerate the health of all nearbye units and structures.
	* Kabal Citadel can no longer rally a point which contains no squads to produce. Players can now target objects correctly with this ability.

	
------------------------
Eldar: 
------------------------
Await 1.73.6 - Eldritch Tempest superweapon fx is now see through.
* Plasma Grenades were changed up and slightly nerfed.
* The Farseer's Eldritch Storm and Greater Eldritch Storm ability recharge rates extended and take a lot longer to use again.

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Imperial Guard: 
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* Earthshaker Platform damage versus infantry decreased. Versus heavily armored vehicles, the damage also decreased.

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
	* The General's global ability that used to affect Baneblades no longer makes any super-heavy variant free.
	* The General's global ability research cost decreased.
	* Shadowsword morale damage increased.
	* Shadowsword weapon damage tripled. Instakills infantry and instakills most structures and vehicles.

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Necrons: 
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* Necron Generators are free to produce, never costing power.
* Necron turrets were buffed. Dealing a lot more damage. 
* Monoliths costs and build times decreased.
* AEonic Orb durability increased.
* Flayed Ones health increased by a lot.

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
	* Necron starting economy was boosted to 550 starting power.
	* Doomsday Monolith mist, and Sterilization Obelisk mist FX were toned down so it is more see-through and more optimized. Less cool, and temporary, but better.
	* All infantry units and destroyers has a greater chance to get back up, and can get back up almost all the time.
	* Tomb Spyders get back up 30% of the time.

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Orks: 
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* Fighta Bomma Bombs were nerfed. Range was nerfed as well.

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Sisters: 
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* The Nunciate Superior's wargear no longer contains a pink icon.
* The Nunciate Superior was taken out of army painter, due to ugly cosmetic looks.
* The Nunciate Superior now applies movement speed bonuses applied to her entire squad.
* Nunciate Superior is now located at the Adepta Sororiatus Covent.
* The faith income of the entire faction increased.
* Pixies no longer attack when infiltrated.

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Space Marines: 
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* Land Speeder Tempests cost much more now. Due to spam and balance issues.
* Thunderfire Cannon overall damage tripled! Is now a very effective unit to produce.
* Thunderfire Cannon sight radius increased.
* Combat Servitor range to engage increased to 60 meters.
* Combat Servitor formation range decreased, so that they are closer together.

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Tau: 
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* Photon Grenades were changed up and slightly nerfed.
* Turret costs were greatly increased.
* XV89 Bodyguards are no longer invulnerable while shields are up.
* XV202 Mako Titan effectiveness versus titans and super heavy vehicles decreased.
* Manta overall weapon damage, especially against morale increased.
* Broadside Battlesuit ranges increased.

TINY CHANGES APPLIED FROM VERSION 1.74 PRIVATE ALPHA:
	* Barracudas cost more and are now restricted til tier II.
	* Tau shields are "fixed", see through-able with shield radius shrunk. 
	* Tau shields are a lot more expensive as well.

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XP2: |
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Tyranids: 
------------------------
- Await version 1.73.6. 

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Inquisition:
------------------------
- Nothing applied yet as this entire race will be developed and revamped in version 1.74. Stay tuned.
------------------------
Daemons:
------------------------
- Nothing applied yet as this entire race will be developed and revamped in version 1.74. Stay tuned.
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XP3 Campaign: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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Survival: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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Arena: |
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- Nothing applied yet as this will be revamped in version 1.75. Stay tuned.
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SCAR: | 
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* Assassination wincondition was fixed where Space Marine and Ork commanders no longer charge at enemy lines.
* Titan Wars wincondition is OFFICIALLY fixed up to where your relic resource does not fly into the hundreds. 30 relic points are awarded instead.
* The Manta is now restricted in the Restrict Aircraft wincondition.
* Tyranid Gargoyles are now restricted in the restrict aircraft wincondition.
* Crazy Insane Addon decreases the costs of units and structures for the artificial intelligence by 90%. Inexperienced players who choose this addon will have trouble playing with difficulties standard and higher.
* Added shield generators to Fortress defenses.scar.
* Some structures that are not ignored via annihilation was added to the list.
* Starting Army wincondition will now add two Builder Scarabs instead of Wraiths for the Necrons. 

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SCENARIOS: | 
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SOUND: | 
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